Original Post
hello, i am drawing some textures with alpha channel, but when they are displayed it looks like the alpha channel is only binary. so a pixel is either transparent or opaque, although in the texture file itself the pixel is half-transparent.
is there a workaround for this problem?
the above shows how it should be like, and the below shows how it is:
is there a workaround for this problem?
the above shows how it should be like, and the below shows how it is: