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The Legend of Edgar

Started by riksweeney Oct 1, 2010 at 8:41 AM 21 replies 5.6k views
Original Post
riksweeney
riksweeney
The Legend of Edgar is a platform game with a persistent world, bosses and a load of secrets.

In The Legend of Edgar, you take on the role of Edgar as he ventures across the world, battling fearsome creatures and solving puzzles whilst trying to find and rescue his father.

edgar31.png

The main quest is fully completable and I'm currently working on finishing off the optional quest.

Download from SourceForge

(Windows and Linux binaries are available)
riksweeney
riksweeney
The Legend of Edgar has been updated to 0.94

Version 0.94
* Fixed the crash on Windows
* Fixed a problem with the ice cubes moving too quickly
* Jacob no longer drops infinite swords
* The rift summoned by Mataeus no longer plays its sound effect endlessly
* Fixed a problem with The Sewer Dweller's attacks being unblockable
* Ice cubes now vanish after a few seconds instead of hanging around forever
* Dark Summoners no longer get stuck after casting lightning

Download 0.94
riksweeney
riksweeney
The Legend of Edgar has been updated to 0.95

* The Crypt is now accessible
* Added a basic title screen
* Fixed more crashes on Windows
* Removed dependency on SDL_Net
* Made one the light pillars in the Catacombs stay active longer
* Raising and lowering the music volume now works correctly
* Fixed a possible hang during the end credits
* Bombs grabbed by the Borer no longer play their sound effect endlessly
* Dud Gazer Eyes no longer float in the air when thrown
* Renamed Continue to Restart Checkpoint
* The Restart Checkpoint option is now disabled after defeating the Watchdog
* Added a new medal: "Completed the game with only 5 hit points"

Download 0.95

edgar41.png edgar42.png
cgpIce
cgpIce
maybe show more then just the fighting aspects? a game play video, what parts of it are persistent ect. I feel like your not letting us see enough.
riksweeney
riksweeney

maybe show more then just the fighting aspects? a game play video, what parts of it are persistent ect. I feel like your not letting us see enough.


Here's a gameplay video I put together over the weekend. Having trouble finding a format that YouTube won't mangle at a 640x480 resolution.

cgpIce
cgpIce
Thanks, the video helped me understand the style much better then the images, ill play it here in a few hours!
Sagesavvy
Sagesavvy
This is one of the coolest games I've ever played.. it's a lot of fun.

Unfortunately, after getting the coal, when I try to go back to the entrance and there are about 10 rocks right in a row, I CANNOT get passed. I've spent the past hour loading and reloading the game trying to get past, even with full health. It stinks, because I was really enjoying the game.

Wish I could play, because it was really sweet until that part. ='(
riksweeney
riksweeney

This is one of the coolest games I've ever played.. it's a lot of fun.

Unfortunately, after getting the coal, when I try to go back to the entrance and there are about 10 rocks right in a row, I CANNOT get passed. I've spent the past hour loading and reloading the game trying to get past, even with full health. It stinks, because I was really enjoying the game.

Wish I could play, because it was really sweet until that part. ='(


That doesn't sound good. Is the lift to the right of the coal not working?
Sagesavvy
Sagesavvy
It worked. I did it after some time trying to get passed the rolling rock xD

I think you should have the savepoints act as checkpoints, as well. So when you die, you respawn there after the game over screen (as opposed to having to manually reload it).

Also, health goes a bit fast.. have you considered having health regenerate, maybe 1/4th heart at a time?

Like I said, this is an awesome game. You did an excellent job.
riksweeney
riksweeney
Glad you managed to get past that bit, I was worried there was a bug in the latest version that I hadn't discovered.

I'm not going to add regenerating health, it'd make the game way too easy since you get more health as the game progresses and then you could simply stand around waiting for your health to fill back up.
riksweeney
riksweeney
The Legend of Edgar has been updated to 0.97

* Added the next part of the optional quest
* Changed a puzzle in the Laboratory map
* Made a change to the Fortress Mine map
* Added a new medal: "Completed the game without continuing"
* Added another cheat that prevents instant death in lava
* Fixed memory leaks in the menus
* Corrected some speling problems

http://sourceforge.net/projects/legendofedgar/

edgar43.png edgar44.png
SimonForsman
SimonForsman

* Corrected some speling problems

Intentional ?
[size="1"]I don't suffer from insanity, I'm enjoying every minute of it.
The voices in my head may not be real, but they have some good ideas!
riksweeney
riksweeney

[quote name='riksweeney' timestamp='1328563950' post='4910299']
* Corrected some speling problems

Intentional ? biggrin.png
[/quote]
Oh no, how did that happen?! sad.png

Only joking, it's completely intentional. I even did it in the release notes when I was working at a professional software house, my manager wasn't happy biggrin.png
riksweeney
riksweeney
The Legend of Edgar has been updated to 0.98

* Added French, Czech, Simplified Chinese and Russian translations
* Updated the Fortress Outskirts map
* Made the data and save files architecture independent (so a 32bit x86 save will work on a 64bit PPC machine etc.)
* Fixed a problem with objects falling through pressure plates
* Fixed the trapdoor puzzle in the Laboratory
* Fixed a crash when entering the Sewer after returning from the Wasteland
* Made the Ant Lion in the Forbidden Swamp harder to simply walk past
* Fixed a problem with Red Grubs getting stuck in some walls after bouncing off them
* Hitting the small trees no longer plays multiple sound effects
* Attacking the Black Book's version of the Golem after it has been defeated no longer causes a crash
* The Black Book's version of the Queen Wasp now does damage when it head butts you
* Fixed a small problem with Edgar sometimes being able to walk in the water in the Right Tower
* The Watchdog's saw blade attack is no longer blockable
* Various other minor fixes
* Just one more major release to go...

http://sourceforge.net/projects/legendofedgar/

edgar45.png edgar46.png
AlanSmithee
AlanSmithee
Hello~

I downloaded and played this quite a long time ago but for some reason i never posted any feedback.

I didn't get very far becaus I have the attentionspann of a goldfish but from what I did get to play and even more so from watching the youtube video I'd say this is one nice game!

I can tell you put alot of work in to the enemy AI, boss battles and puzzles and it looks very challanging and fun.

I'm very curious as to what language/API this is done in?
Maybe you have that information here somewhere but I had a look and could not find an answer.

Well done!
riksweeney
riksweeney
It's written entirely in C and uses SDL for the graphics and sound. You can download the source code for the latest release from here

https://sourceforge.net/projects/legendofedgar/files/0.98/

It's called edgar-0.98-2.tar.gz
riksweeney
riksweeney
The Legend of Edgar has been updated to 0.99

* The game is now 100% completable (barring any bugs)
* Added the final boss
* Windows should now render UTF-8 strings correctly (such as Russian)
* The Watchdog no longer occasionally freezes after charging at Edgar
* The secret wall in the Crypt can now be destroyed
* Made the final flooded tunnel in the Dungeon wider
* The Lightning Sword charges are no longer reset to 10 when an enemy steals it
* The Black Book now turns into the Gargoyle rather than the Golem
* Fixed a bug in the cutscene when fixing the power generators
* Fixed a potential crash when changing maps from the Outskirts to the Fortress
* Fixed a problem where you sometimes could not jump on ice cubes or floating snappers

https://sourceforge.net/projects/legendofedgar/files/0.99/

edgar47.png
riksweeney
riksweeney
The Legend of Edgar has been updated to 1.00

* Added a basic introduction to set up the story
* The Queen Wasp's defeated status is now displayed correctly in the credits
* Fixed a potential crash after defeating Chaos
* The medals in the menu are now translated correctly
* Changed Azriel's intro
* Made a minor change to the Dungeon map
* Automatic language selection can be overridden on the commandline. Type edgar -help for details

https://sourceforge.net/projects/legendofedgar

edgar48.png

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