Original Post
I made a 3d camera class like the one in: toymaker.info
and I read that thread too: Understanding 3D camera better
Now, the question is how am I going to extract the real Look, Up, and Right vectors from the final viewMatrix?
And I say real because the only vector that is set by the user is the Position vector and the other three vectors (Look, Up, Right) are calculated programmatically as unit vectors and not at the real world space[attention]
and I read that thread too: Understanding 3D camera better
Now, the question is how am I going to extract the real Look, Up, and Right vectors from the final viewMatrix?
And I say real because the only vector that is set by the user is the Position vector and the other three vectors (Look, Up, Right) are calculated programmatically as unit vectors and not at the real world space[attention]