Original Post
I have a multi-body collision question. I knew how to deal with collision detection and response if only two objects involved, but when there are many objects, if we deal with them one by one, or say, sequentially, then managed objects maybe affected by unmanaged objects later, especially when objects speed is relatively high.
I just thought about this problem when I did cloth simulation; people use a method called "zone" to include area collision then treat it as a whole.
But I am thinking can we use some systematically method, put something in a matrix, then solve it?
Please enlighten me.
I just thought about this problem when I did cloth simulation; people use a method called "zone" to include area collision then treat it as a whole.
But I am thinking can we use some systematically method, put something in a matrix, then solve it?
Please enlighten me.