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learning .mdx files

Started by reenam Oct 11, 2010 at 4:07 AM 5 replies 2.2k views
Original Post
reenam
reenam
we are trying to develop a 3d game like warcraft ...and we need a models for that...for this we are trying to download .mdx files...but we just want to write the code to load .mdx files...so if anyone know about .mdx files ...please help us to get started.
BlackShark33
BlackShark33
http://www.gamedev.net/community/forums/topic.asp?topic_id=186729&whichpage=1

This thread might be able to help you out
-Jawshttp://uploading.com/files/eff2c24d/TGEpre.zip/
reenam
reenam
we were trying to understand the .mdx file format...where could we get the documentation of the .mdx files
jpetrie
jpetrie
It is proprietary and undocumented. There seems to be some ad hoc information on the format if you search via Google though.
i_luv_cplusplus
i_luv_cplusplus
Warcraft 3's MDX files can be converted to MDL text file format, which is human readable and you can figure things out without a specification.
OpenGL fanboy.
reenam
reenam
We have been studing .mdx and .mdl files and ...we are now able to load non animated object ...Now we are trying to animate it...in .mdl file which is the text file ...we can view the rotation data like (x,y,z,w) ..what does this signify...are this direction cosines or just angle...how are they encoded if any one could tell..
i_luv_cplusplus
i_luv_cplusplus
Quote:
Original post by reenam
We have been studing .mdx and .mdl files and ...we are now able to load non animated object ...Now we are trying to animate it...in .mdl file which is the text file ...we can view the rotation data like (x,y,z,w) ..what does this signify...are this direction cosines or just angle...how are they encoded if any one could tell..

these represent the bone's rotation quaternion. warcraft3 often uses bezier splines (InTan and OutTan in .mdl is the 2 bezier control points) to ease-in and ease-out the animations
OpenGL fanboy.

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