Original Post
I know what I'm asking might be too much, but I figured the people on this board would be a good choice to at least point me towards somewhere that can tell me.
Anyway, I'm trying to make a game which simulates the human body (and preferably other animals too) for the purposes of combat. I'd like something very similar to Dwarf Fortress adventure mode fighting. I'd like to model each part of the body - upper and lower body, upper and lower arms, upper and lower legs and the head - and what organs, arteries, nerves and the other things are likely to be damaged if the enemy hits for example, in the leg with a sword, or with a blunt weapon, or if they hit the floor from a height. I'd like to know how much fat protects people from such impacts, how much pain/ nausea is caused by what being damaged, what kind of damage can even occur (can bones be bruised??) and what order things are in, from the top layer eg. skin will be hit first, then fat, then the arteries or bones or nerves or... you can tell I'm not a biologist.
Basically I want to know the damage different forces on the body, based on impact size, weight and momentum etc. can cause to the body.
Asking for straight up answers to all of these questions would be asking too much, so I'd really like some kind of online resource, preferably as simple as possible; although given the detail I'd like, I can't imagine that's going to happen.
Any pointers would be great, because I'm really drawing a blank. How Dwarf Fortress managed to model this in such great detail is beyond me.
Thanks in advance :)
Anyway, I'm trying to make a game which simulates the human body (and preferably other animals too) for the purposes of combat. I'd like something very similar to Dwarf Fortress adventure mode fighting. I'd like to model each part of the body - upper and lower body, upper and lower arms, upper and lower legs and the head - and what organs, arteries, nerves and the other things are likely to be damaged if the enemy hits for example, in the leg with a sword, or with a blunt weapon, or if they hit the floor from a height. I'd like to know how much fat protects people from such impacts, how much pain/ nausea is caused by what being damaged, what kind of damage can even occur (can bones be bruised??) and what order things are in, from the top layer eg. skin will be hit first, then fat, then the arteries or bones or nerves or... you can tell I'm not a biologist.
Basically I want to know the damage different forces on the body, based on impact size, weight and momentum etc. can cause to the body.
Asking for straight up answers to all of these questions would be asking too much, so I'd really like some kind of online resource, preferably as simple as possible; although given the detail I'd like, I can't imagine that's going to happen.
Any pointers would be great, because I'm really drawing a blank. How Dwarf Fortress managed to model this in such great detail is beyond me.
Thanks in advance :)