Original Post
Hi, does anyone know how to modify texture images once they have been created? The only way I can think of is to draw the texture to screen, draw the new image in top of it, then read the image back into the texture memory. A way of drawing images directly to texture images, like a DirectDraw blit would be nice.
I know about the glsubtexture2D command thingy, but this requires reading the image from the system memory or from the screen buffer, and there seems no way to transfer data from one texture object to another.
Any advice would be appreciated.