Original Post
Hi, my name is Rodrigo...and i have been reading the forum for some time, but i am a real newbie in game development.
I am a C# developer, and have experience in Sql, wcf, sockets, etc...but never done anything about games.
The thing is, i am thinking about programming a RTS game, like diablo, that can be played entirely in a web browser using HTML 5, and web sockets.
I have been reading about how to avoid latency problems, synchronization and some other effects, but i dont know where to start.
Should i start building the server?...the client?...
There is another thing i would like to ask you, how can i handle my map?...like a matrix in my server?...do you have a better idea?...
Thanks in advance, Rodrigo.
I am a C# developer, and have experience in Sql, wcf, sockets, etc...but never done anything about games.
The thing is, i am thinking about programming a RTS game, like diablo, that can be played entirely in a web browser using HTML 5, and web sockets.
I have been reading about how to avoid latency problems, synchronization and some other effects, but i dont know where to start.
Should i start building the server?...the client?...
There is another thing i would like to ask you, how can i handle my map?...like a matrix in my server?...do you have a better idea?...
Thanks in advance, Rodrigo.