Original Post
Hello everyone,
I am a project coordinator with time on my hands.
I provide a wide array of services, but mostly:
Coordination
If you have an idea, and a budget, I am willing to coordinate your team. "coordination" is a broad term, but so are my skills in the field of management. Depending on the projects' needs, I may be able to:
- Hire your production team (I do not promise results as this would depend on a series of factos, including project potential and team compensation)
- Manage micro-development strategies and problem solving
- Help the team reach attainable goals and milestones
- Reduce production costs through proactive analysis
- etc etc.
Quality Control
Quality control is often associated with testing, mostly because testing is one of the many inspections quality control offers. I have professionnal experience with other branches of quality control including proactive design reviews, and establishing agile methods to minimize quality loss.
Micro Design
I have some experience as a game designer. I work especially well when the game's core mechanics have been established and only require tweaking, gameplay improvements or additionnal gameplay mechanics to enhance the whole. Please, do not appeal to me to design a game from the groundup (I have my own projects for that).
Submission & Third Party
I have insight in the submission process and TRCs as a whole. If you are expecting to work through XBLA or PSN channels, or even if you wish only to port to IOS (Iphone), I may be able to assist you through this journey. (Anyone who has ever chosen to submit a game must know what I'm referring to here)
Compensation
I will not work for free, nor for royalties alone. I insist on being paid, because I believe it gates non-serious projects from wasting my time. The actual paysize I'll be expecting will depend on the project's complexion and budget.
Contact Information:
PM will work just fine. I come on here every now and then (3-4 times a week).
Previous Projects:
- Prince of Persia: The Forgotten Sands WII(tm) - 2010 @ Ubisoft
- Unreleased Title
My experience encompasses a wide array of platforms including Web (and social networks), all currently available retail consoles, some phones (Android, IOS) and, obviously, computer.
I am a project coordinator with time on my hands.
I provide a wide array of services, but mostly:
Coordination
If you have an idea, and a budget, I am willing to coordinate your team. "coordination" is a broad term, but so are my skills in the field of management. Depending on the projects' needs, I may be able to:
- Hire your production team (I do not promise results as this would depend on a series of factos, including project potential and team compensation)
- Manage micro-development strategies and problem solving
- Help the team reach attainable goals and milestones
- Reduce production costs through proactive analysis
- etc etc.
Quality Control
Quality control is often associated with testing, mostly because testing is one of the many inspections quality control offers. I have professionnal experience with other branches of quality control including proactive design reviews, and establishing agile methods to minimize quality loss.
Micro Design
I have some experience as a game designer. I work especially well when the game's core mechanics have been established and only require tweaking, gameplay improvements or additionnal gameplay mechanics to enhance the whole. Please, do not appeal to me to design a game from the groundup (I have my own projects for that).
Submission & Third Party
I have insight in the submission process and TRCs as a whole. If you are expecting to work through XBLA or PSN channels, or even if you wish only to port to IOS (Iphone), I may be able to assist you through this journey. (Anyone who has ever chosen to submit a game must know what I'm referring to here)
Compensation
I will not work for free, nor for royalties alone. I insist on being paid, because I believe it gates non-serious projects from wasting my time. The actual paysize I'll be expecting will depend on the project's complexion and budget.
Contact Information:
PM will work just fine. I come on here every now and then (3-4 times a week).
Previous Projects:
- Prince of Persia: The Forgotten Sands WII(tm) - 2010 @ Ubisoft
- Unreleased Title
My experience encompasses a wide array of platforms including Web (and social networks), all currently available retail consoles, some phones (Android, IOS) and, obviously, computer.