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Kole Audio Solutions for your Game

Started by Kole Jan 4, 2011 at 2:24 PM 0 replies 500+ views
Original Post
Kole
Kole
Happy 2011,

My name is Kole and by profession I'm an Audio Designer for Media (with a focus in Games). I'm posting here today to offer my audio solutions for your next big game!

Experience & Qualifications:

I've formally studied at the Jacobs School of Music at Indiana University, Musicians Institute in Hollywood, CA, and with numerous other professional instructors. With over 12 years of musical/audio experience I feel absolutely confident in my abilities to create the best fitting music and sound design for your game. Please refer to my Resume (linked below) for a list of all previous projects, experiences, skills, & qualifications.

Audio Solutions for your Game:
(Pro Tools 8 LE & Pro Tools 8 HD Studios Available for all Audio)

*Music Composition: Through the numerous years of studying and media composition work I've been able to broaden my compositional scope so that I can create emotionally evocative music in multiple styles. (Cinematic/Orchestral, Rock, Blues/Jazz, Electronic, Ethnic, & many more). Plus, as a byproduct of living in an "entertainment rich" city like Los Angeles, I have some of the best session musicians & engineers in the industry available for your project.

*Sound Design: No matter if you need simple and wacky menu SFX or earth-shaking side kicks, I can create it.

*Consulting: Just have a few questions about audio or have something "music related" featured in your game? I'd be happy to assist.

Demonstration Materials:

The link provided below contains the following demonstration materials: Music Clips Player (Tracks in multiple styles), Audio Replacement Reel (Sound Design & Music), Resume, & Interactive Music Systems for FMOD/Wwise.

**Demonstration Materials**

Compensation:

I have quite a bit of experience with indie developers and understand that many projects are on a tight budget. So, I've devised a few different Compensation options that are fair for both of us and saves you money.

*Buyout - The Traditional, but more expensive option. (Essentially a Work for Hire Agreement)

*Licensing - I retain all rights to the audio created and you save money. (Usage Stipulations can be added in)

*% of Revenue + Expenses - I'm only paid for the most basic expenses accumulated and the rest of my compensation comes on the "back end." Saves you money!

*(Insert your own combination/idea here!)

Because I'm a Gamer myself, the most important thing to me is working on a fun project with great people. So, if you like what you hear and want to work with me, feel free to get in touch and we will work something out.

I look forward to working with you and creating some outstanding Audio Solutions for your game!

Contact Information:

*E-mail: KoleAudioSolutions@Gmail.com
[heading]Kole Audio Solutions[/heading]
Original Music/Sound Design
www.KoleAudioSolutions.com
Kole
Kole
New music has been uploaded to my Demonstration Materials page, but I also found out that many people were receiving bounce-back error messages when trying to contact me. I apologize for the inconvenience & have changed my contact info... you can now get in touch with me through the following e-mail address.

[email]KoleAudioSolutions@Gmail.com[/email]


*I'm available for projects again.
[heading]Kole Audio Solutions[/heading]
Original Music/Sound Design
www.KoleAudioSolutions.com

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