Original Post
Reasonably realistic (not necessarily historical) WWI-WWII turn based simulator. Timescale around 2-10 years.
Population is presented as working population (children and eldery excluded). I would say 30% of them can be conscripted (50% are females, remaining 20% is older males who are too old to serve in army but not eldery so can still work also poor health younger males).
During combat some soldiers can die and some injured can be moved to working population as non conscripts (permanent injury/disease that prevents service in army but able to work).
Questions and thoughts:
- Conscripts and non conscripts have to be stored separately as natural numbers not as a percentage, because war casualities reduce only the pool of young healthy males. With percentage it would start conscripting females and those who were already discharged from army due to health, so it would make no sense. The best would be probably to add +3 conscripts and +7 non conscripts per every 10 population growth, instead of general +10 population.
- How conscription & casualities affects population growth?
* Do males conscripted into army count as breedable population?
* Do males casualities reduce population growth? Or maybe "others take over their duties"? :D
- What would be a realistic yearly population growth?
- What would be a perceived as realistic yearly population growth range (in case the realistic one does not fit gameplay)?
[Edited by - Acharis on January 7, 2011 6:05:03 AM]
Population is presented as working population (children and eldery excluded). I would say 30% of them can be conscripted (50% are females, remaining 20% is older males who are too old to serve in army but not eldery so can still work also poor health younger males).
During combat some soldiers can die and some injured can be moved to working population as non conscripts (permanent injury/disease that prevents service in army but able to work).
Questions and thoughts:
- Conscripts and non conscripts have to be stored separately as natural numbers not as a percentage, because war casualities reduce only the pool of young healthy males. With percentage it would start conscripting females and those who were already discharged from army due to health, so it would make no sense. The best would be probably to add +3 conscripts and +7 non conscripts per every 10 population growth, instead of general +10 population.
- How conscription & casualities affects population growth?
* Do males conscripted into army count as breedable population?
* Do males casualities reduce population growth? Or maybe "others take over their duties"? :D
- What would be a realistic yearly population growth?
- What would be a perceived as realistic yearly population growth range (in case the realistic one does not fit gameplay)?
[Edited by - Acharis on January 7, 2011 6:05:03 AM]