Original Post
I recently began doing some freelance programming and making a few small games for the iOS and have gotten a bit of money from it all. I am now planning to move from blender to a more professional tool for modeling. I want to use either 3DS Max or Maya. Personally I've more experience with 3DS Max from school but really I would have to learn both to a degree so which do you think is better? Alternatively, do you think I should use something else? Or am I just over thinking this and should go with personal preference (in my case, 3DS Max)? I don't really like Blender very much and I've used a few other software like Milkshape but I've always really liked 3DS Max.