Original Post
Hi,
I'm looking for fast perfect quality Soft Shadows algorithm for room interior visualization. The 3D scene has a lot of polygons and about 1-5 light sources.
I have already implemented PCSS but result is not good enough. If i use so much texture lookups that satisfies the quality then i get only 1-2 FPS.
Maybe for such specific 3d scenes there is more acceptable approach than PCSS?
I have found some interesting video where is backing shadows algorithm. I'm not familiar with this algorithm. Is this algorithms good for my goals? Is it very complicated to implement?
Note, i'm using DirectX 9 API.
Thanks for advice.
I'm looking for fast perfect quality Soft Shadows algorithm for room interior visualization. The 3D scene has a lot of polygons and about 1-5 light sources.
I have already implemented PCSS but result is not good enough. If i use so much texture lookups that satisfies the quality then i get only 1-2 FPS.
Maybe for such specific 3d scenes there is more acceptable approach than PCSS?
I have found some interesting video where is backing shadows algorithm. I'm not familiar with this algorithm. Is this algorithms good for my goals? Is it very complicated to implement?
Note, i'm using DirectX 9 API.
Thanks for advice.





