Original Post
Well i managed to get through chapter 5 on XNA 4.0 on my own without to much trouble. The hardest part was setting the cull mode to none (which dosnt really affect things just lets you see your squares from all angles). if anyone is having trouble i might be able to share some insite.
the cull mode secret is to set the graphics device Rasterizer State in the "Draw" section before you do anything else. here is my draw section at the end of chapter 5
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
graphics.GraphicsDevice.RasterizerState = RasterizerState.CullNone;
DrawScene(gameTime, camera);
base.Draw(gameTime);
}
the cull mode secret is to set the graphics device Rasterizer State in the "Draw" section before you do anything else. here is my draw section at the end of chapter 5
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
graphics.GraphicsDevice.RasterizerState = RasterizerState.CullNone;
DrawScene(gameTime, camera);
base.Draw(gameTime);
}