Original Post
First id like to say that I am completely new to everything. My post will mainly touch upon using Actionscript 3 and Adobe Tech. And a general math question.
But...
I have done some research. Im aware of FlashDevelop, Flex, Flixel, FlashPunk and FlashBuilder 4.5 and ''Molehill'' , some 3D engine/frameworks, like Alternativa, Flare3D and others.
I have not used any of them yet. And that's why im here.
I made a topic about Flash and Director 11.5, weeks ago on the beginner forums but sadly no one at all replyed(I even bumped the thread once)...I lost a bit of morale there.
So, I decided to go with Flash/Actionscript, atleast look into it more, see what it does and whats coming in the future. But I hope my Director 11.5 question can get answered/commented on later, too.
Please keep in mind that some of the questions might sound abit ''stupid'', but I coudnt find the answer that I was looking for OR would like your opinion on them derived from the experiences that you have.
Pass on the knowledge =D Thank you.
*** Flash Related Questions:
1- Is FlashBuilder worth it? Or should I use FlashDevelop? I dont mind putting down the $250 but, is it worth it? Which one is better 'for you' and why.
2- If I go with FlashDevelop, do I get the Adobe Flex SDK or the Open source Flex SDK?
3- Adobe AIR, what is it exacly? Sounds like what the usual PC/Console game is. Does it have any negatives/cons? Heck, some positives too if you can.
4- Can you extend the functionality of the Flash Player? ala what Director 11.5 says it can do?
5- Is the 'player' multicore optimised? As in, does the game run faster on 2-4-6-8 core systems? Say I want to have a Physics or A.I. intensive game, more cores = better performance?
6- What are the limits of Flash as a platform, in your experience.
*** Actionscript Related Questions:
1- Any good tutorials or books EXCEPTIONALLY newbie friendly? As in no knowledge at all in programming. I might need some hand holding I admit...even if I hate it lol
But I really want to do this, so...yeah.
(I have looked and found, but maybe there are some that you particularly suggest, enjoyed or helped you.)
*** Molehill Related Question:
1- The Molehill API, What are your thoughts? Just interested to know your opinion.
*** Math Related Question:
Math...Im good while I take them, forget when im not. Im interested in Graphics, mostly 3D. But I know where I stand, and that is no where.
1- What does it take to be good at say...Using Molehill? Or even as far as making a software renderer, like Pixomatic for example?
I know I can learn math online and ill be taking some courses soon also. But id like a headstart. I really hope the community can point me in the right direction.
In University there are only a few math/physics classes on the 4-year CS program. Fundamentals of Algebra, Precalculus, General Physics, Intro to Probability and Statictics
and Calculus 1. In that order specifically.
There is one elective that I can take but I was thinking of using it for a CS class. Im just planning, havent started yet. And im just not sure if that math is enough, I really doubt it.
*** Director 11.5 Related Questions:
1- Is this dead? Someone commented that awhile ago, but Adobe sells it and advertises it as there ''Game Dev'' platform. This got me really confused at the start...and still kinda am.
I was really atracted to the NVIDIA Physics, built in. But if its not getting updated and with the upcoming 3D for Flash, its kinda pointless to even try it now, no?
Comments and Personal opinions/experiences, please.
*** And...
Just for opinions, Flixel or Flashpunk. What do you prefer and why?
(The post was cut into topics for ease of answering, I hope...)
But...
I have done some research. Im aware of FlashDevelop, Flex, Flixel, FlashPunk and FlashBuilder 4.5 and ''Molehill'' , some 3D engine/frameworks, like Alternativa, Flare3D and others.
I have not used any of them yet. And that's why im here.
I made a topic about Flash and Director 11.5, weeks ago on the beginner forums but sadly no one at all replyed(I even bumped the thread once)...I lost a bit of morale there.
So, I decided to go with Flash/Actionscript, atleast look into it more, see what it does and whats coming in the future. But I hope my Director 11.5 question can get answered/commented on later, too.
Please keep in mind that some of the questions might sound abit ''stupid'', but I coudnt find the answer that I was looking for OR would like your opinion on them derived from the experiences that you have.
Pass on the knowledge =D Thank you.
*** Flash Related Questions:
1- Is FlashBuilder worth it? Or should I use FlashDevelop? I dont mind putting down the $250 but, is it worth it? Which one is better 'for you' and why.
2- If I go with FlashDevelop, do I get the Adobe Flex SDK or the Open source Flex SDK?
3- Adobe AIR, what is it exacly? Sounds like what the usual PC/Console game is. Does it have any negatives/cons? Heck, some positives too if you can.
4- Can you extend the functionality of the Flash Player? ala what Director 11.5 says it can do?
5- Is the 'player' multicore optimised? As in, does the game run faster on 2-4-6-8 core systems? Say I want to have a Physics or A.I. intensive game, more cores = better performance?
6- What are the limits of Flash as a platform, in your experience.
*** Actionscript Related Questions:
1- Any good tutorials or books EXCEPTIONALLY newbie friendly? As in no knowledge at all in programming. I might need some hand holding I admit...even if I hate it lol
But I really want to do this, so...yeah.
(I have looked and found, but maybe there are some that you particularly suggest, enjoyed or helped you.)
*** Molehill Related Question:
1- The Molehill API, What are your thoughts? Just interested to know your opinion.
*** Math Related Question:
Math...Im good while I take them, forget when im not. Im interested in Graphics, mostly 3D. But I know where I stand, and that is no where.
1- What does it take to be good at say...Using Molehill? Or even as far as making a software renderer, like Pixomatic for example?
I know I can learn math online and ill be taking some courses soon also. But id like a headstart. I really hope the community can point me in the right direction.
In University there are only a few math/physics classes on the 4-year CS program. Fundamentals of Algebra, Precalculus, General Physics, Intro to Probability and Statictics
and Calculus 1. In that order specifically.
There is one elective that I can take but I was thinking of using it for a CS class. Im just planning, havent started yet. And im just not sure if that math is enough, I really doubt it.
*** Director 11.5 Related Questions:
1- Is this dead? Someone commented that awhile ago, but Adobe sells it and advertises it as there ''Game Dev'' platform. This got me really confused at the start...and still kinda am.
I was really atracted to the NVIDIA Physics, built in. But if its not getting updated and with the upcoming 3D for Flash, its kinda pointless to even try it now, no?
Comments and Personal opinions/experiences, please.
*** And...
Just for opinions, Flixel or Flashpunk. What do you prefer and why?
(The post was cut into topics for ease of answering, I hope...)