Original Post
I attempted to create a simple box just placing points...but for some reason they come out as triangles instead of quads...
Any idea?
Any idea?
//Top
glBegin(GL_QUADS);
glVertex3f(0.0f, -4.0f, 0.0f);
glVertex3f(5.0f, -4.0f, 0.0f);
glVertex3f(0.0f, -4.0f, -5.0f);
glVertex3f(5.0f, -4.0f, -5.0f);
//Bottom
glVertex3f(0.0f, -2.0f, 0.0f);
glVertex3f(5.0f, -2.0f, 0.0f);
glVertex3f(0.0f, -2.0f, -5.0f);
glVertex3f(5.0f, -2.0f, -5.0f);
//Left Side
glVertex3f(0.0f, -4.0f, 0.0f);
glVertex3f(0.0f, -4.0f, -5.0f);
glVertex3f(0.0f, -2.0f, 0.0f);
glVertex3f(0.0f, -2.0f, -5.0f);
//Right Side
glVertex3f(5.0f, -4.0f, 0.0f);
glVertex3f(5.0f, -4.0f, -5.0f);
glVertex3f(5.0f, -2.0f, 0.0f);
glVertex3f(5.0f, -2.0f, -5.0f);
//Front Side
glVertex3f(0.0f, -4.0f, -5.0f);
glVertex3f(5.0f, -4.0f, -5.0f);
glVertex3f(0.0f, -2.0f, -5.0f);
glVertex3f(5.0f, -2.0f, -5.0f);
//Back Side
glVertex3f(0.0f, -4.0f, 0.0f);
glVertex3f(5.0f, -4.0f, 0.0f);
glVertex3f(0.0f, -2.0f, 0.0f);
glVertex3f(5.0f, -2.0f, 0.0f);
glEnd();