Original Post
I am basically stuck at a plot point and don't know what happens to party A to work with party B
I also suck at names so if anyone has any ideas for alien race names and such or where I can find some help with that it would be much appreciated.
Basic idea and premise behind the game...
Seeing that the previous games ideas I've had are way too big for me to accomplish the way I want because I care too much about them and spending years on a single project with no hope of getting it done is worthless I decided to come up with an idea for a game that I am less attached to and can be more malleable about the direction this is what I've come up with.
#1. 2D RPG (I suck at 3D and am not that great with graphic programming as it is, but I at least know I can do everything I need to do in a 2d game)
#2. Segmental/episodic game. This allows me to work on a part of the story/game till it's complete and then release it. To this end I had to think of a setting which is naturally gated. This idea works. You'll see why when we get to the premise.
#3. One of the things I hate about games is that you are in a world you've lived all your life (in character) yet know nothing about it... That has always annoyed me so i considered that when I came up with the premise.
-So what is the premise?
You are mysteriously transported to either the galactic capital (or an alien ship who takes you there) and the galactic government uses you to spy on the confederated (allied, haven't finalized how the government works yet) worlds and to act as an agent that can't be linked back to them because humans are unknown in the galaxy. You work for them to try to get home.
That's it. This fixes #3 but saying whoever the player is is the character in the game. And while at first glance it may be large, when you take into account that you being someone untrusted and new to the scene you can have limited access to transportation and thus new places only open p by way of gaining trust which can only be done by playing other missions...in effect a gated experience which allows me time to develop the next episode which fits criteria 2. And it does fit an RPG mold enough to be made that way even though it probably lends itself more towards a more LA Noir / inFAMOUS / Mass Effect style of game play.
Back Story of the Game's Universe
Basically to do what I wanted to do I had to create a universe... and it's backstory and how things got to where they are, before I had to deal with them in the game as a set up of sorts. Don't have to go into much detail but enough to know how the universe evolved... The following is a timeline that is rough estimates and a generally layout of the evolution of the galaxy. One will notice Norse and Judeo-Christian type names...that's on purpose. One might also recognize a Mass Effect Influence as well as a Babylon 5 type thing going on a bit... that was intentional... and obviously this isn't complete.
~ 162,000 BCE : The first sentient life evolves and begins growing as a civilization.
~ 157,000 BCE : The first civilizations start meeting and going to war with each other
~ 152,000 BCE : By this time a single civilization has risen and to complete dominance, The Trinity of Shaddai
~ 147,000 BCE : The Shaddai creates the 18 jump gate hubs
~ 142,000 BCE : The Shaddai begin to leave the galaxy
~ 137,000 BCE : Those dominated civilizations try to form their own government, the Ahryv, but squables result in the space faring age coming to the end.
~ 132,000 BCE : By this time almost all the sentient races returned to a primitive state. The remaining Ahryv begine to do what they can to restore planet resources so the next generation can have a chance.
~ 122,000 BCE : The last of the Ahryv disappear from the galaxy and the sentiant races begin to grow again.
~ 117,000 BCE : The 2nd Age of civs begin meeting and warring with each other, however the jumpgates allow for a single race, The Jotnar, to dominate quickly by allowing them access to more space and resources.
~ 116,000 BCE : The Jotnar by this time has formed several confederated kingdoms around the Jumpgates.
~ 107,000 BCE : The Jotnar discover how the jumpgates work and the kingdoms wanting to secure their power more and extend it create networks of mini jumpgates around each of the Sheddai gates
~ 102,000 BCE : The Jotnar go to war with each other and cause great amounts of misery to all the subserviant races until many of the kingdoms are destroyed and mysteriously all the remaining Jotnar are forced to retreat to Yggdrasil. The sentient races begin to war with themselves as they savagely attempt to seize control in the power vacuum.
~ 097,000 BCE : The Jotnar retreat further to their homeplanet of Muspelheim which they then lock the gate out of the network. All sentient races have been reduced to very few in number and suffer nuclear winters
~ 082,000 BCE : The sentient races begin to recover, but only the Jotun are able to thrive and begin their civilization due to their large builds and love of the frost.
~ 077,000 BCE : The Jotuns civ reaches the point where they are able to leave their planet start exploring space and discover the jumpgate network and explore the galaxy.
~ 072,000 BCE : The Jotuns have decided to leave the other sentient races they have found alone. They also have solitary access to the history of the galaxy and the two previous ages
~ 067,000 BCE : Interested in the various other races in the universe they explore those planets and interact with them, but tend to stay uninvolved with them
~ 062,000 BCE : The majority of the Jotuns begin to leave the galaxy, but some wish to view the next age from afar so take the 18th Shaddai hub as a viewing post and lock it down, while other feel still connected to their home world and return to a simpler way of life.
~ 037,000 BCE : 4th age civilizations begin to develop
~ 032,000 BCE : Each of the Jump gate hubs form their own empires and no major power arises which leads to each hub becoming isolated in their own space.
~ 027,000 BCE : Some Jump gate empires form alliances and after the long isolation period which along with isolation leads other hubs to fall into in fighting.
~ 025,000 BCE : An alliance of the 16 hubs is finally formed and the capital of the alliance is the Sephirot Jumpgate Hub. The various races try to explore, but old anxieties cause feuds and blockades.
~ 022,000 BCE : The alliance has degraded and the hubs are isolationists again... The collapse however shows no sign of stopping at just the hub isolation though.
~ 017,000 BCE : Each of the hub empires show various signs of stability, rising and falling, but most have fallen back to their home worlds, content with watching their descendants rise up, or have been completely fallen to primitivity once more.
~ 012,000 BCE : The hubs continue to struggle with stability and a lack of resources which threatens a galactic wide war. Earth's high civilization reside in a Atlantis and are isolated from the primitive earthling. Other races from the Yggdrasil hub who have fallen and risen begin colonizing and enslaving earth civilizations. The Atlantians in their anger wage war on these aliens over the Earth and in a last ditch effort to save the human race they destroy the Yggdrasil hub and send a virus over the hub network to destroy their historical databases. This angers the conquorering races and they destroy Atlantis but due to alliances and lack of resources the alien civilizations are beaten and driven off while the alliances to save humanity watch over earth's next age civilizations from afar, remembered as gods and various other mythological beings. Also, the ice sheats of the planets around the galaxy that were in a nuclear winter triggered ice age melt, setting back their cultures to the beginning again.
~ 003,000 BCE : Age 5 civilizations begin to develop around the galaxy.
~ 001,200 CE : The first of the Age 5 civilizations start heavily exploring their solar systems
The Trinity of Shaddai : The triumvirate government that forms in the first generation of space faring civilizations, those who said enough to their world, often referred to as The Shaddai.
The Ahryv : A loose confederation of civilizations that were subserviant to the Shaddai that formed after the Shedia left the galaxy.
Jotnar : A race of giants that like the heat that dominated the galaxy during the 2nd age only to mysteriously retreat back to their home.
Jotuns : A rance of giants that like the cold that had the galaxy to themselves to explore in the 3rd age
Why 162,000 BCE? Basically, that's when modern humans first evolved on earth and I presume that is the earliest date civs could start given that evolution always favors itnelligence.(presumptions only vaguely supported by various facts of science...also doesn't take into account non-modern humans who might have been just as smart further back in time.
Why 12,000 BCE? Closest to the estimated time given by Plato of Atlantis. War between aliens comes from Mahbarata (probably spelled wrong)
Why 3000 BCE? just about all civilizations started around then
Why 1200 CE? Given that all civs grow at fairly the same speed as we did 1200 CE is roughly the amount of time it would take from 3100 BCE to get to modern tech without the dark ages.
Why 5 ages? Various cultures around the world mythologically always point to 5 ages...it just sorta works, but leaves a lot of time to be dealt with.
I have not gotten any history past 1200 CE but presumably it will be far denser packed and such than the rest so far.
Jumpgate Network Information
Name: Sephirot
Jumpgate Numeral Designation: 00
Location: Center of the galaxy above the galactic bulge
System Name: Not Applicable
Inhabited World: Not applicable
Major Outposts: Sephirot
Other Information -
The Jumpgate is the only gate that is connected to all the other Shaddai Jumpgates other than Ashvattha.
The Station is also known as the Galactic Capital and is the home of a confederation made up of the dominant races of the 15 Shaddai Jumpgates. It is also home to thousands of citizens from the 165 Jumpgate worlds.
Name:
Jumpgate Numeral Designation: 01
Location: North-North West of the Galactic Center 25,000 LY out
System Name:
Inhabited World:
Major Outposts:
Other Information -
The Yggdrasil Hub Jumpgate connects to 2 Jotnar Jumpgates;
Gate 1:
Gate 2:
Name:
Jumpgate Numeral Designation: 02
Location: North-North East of the Galactic Center 25,000 LY out
System Name:
Inhabited World:
Major Outposts:
Other Information -
The Yggdrasil Hub Jumpgate connects to 4 Jotnar Jumpgates;
Gate 1:
Gate 2:
Gate 3:
Gate 4:
Name:
Jumpgate Numeral Designation: 03
Location: North-East East of the Galactic Center 25,000 LY out
System Name:
Inhabited World:
Major Outposts:
Other Information -
The Yggdrasil Hub Jumpgate connects to 14 Jotnar Jumpgates;
Gate 1:
Gate 2:
Gate 3:
Gate 4:
Gate 5:
Gate 6:
Gate 7:
Gate 8:
Gate 9:
Gate 10:
Gate 11:
Gate 12:
Gate 13:
Gate 14:
Name:
Jumpgate Numeral Designation: 04
Location: South-East East of the Galactic Center 25,000 LY out
System Name:
Inhabited World:
Major Outposts:
Other Information -
The Yggdrasil Hub Jumpgate connects to 18 Jotnar Jumpgates;
Gate 1:
Gate 2:
Gate 3:
Gate 4:
Gate 5:
Gate 6:
Gate 7:
Gate 8:
Gate 9:
Gate 10:
Gate 11:
Gate 12:
Gate 13:
Gate 14:
Gate 15:
Gate 16:
Gate 17:
Gate 18:
Name: Yggdrasil
Jumpgate Numeral Designation: 05
Location: South-South East of the Galactic Center 25,000 LY out
Yggdrasil was destroyed in 10,000 BCE by the Atlantians.
Yggdrasil's previous location was above Tiamat, destroyed also when Yggdrasil, which was the 5th planet in the Sol System, was.
System Name: Sol
Inhabited World: Earth/Midgard
Major Outposts: Glaosheim
Other Information -
The Sol System is encased in a shield which only allows Humans and Human-sent things through it
The shield was created by the group of aliens now called the Asgard which is made up of Atlantians, Vanir (Ishim and Grigori), and the Aesir (The Devas and Kami), all of which watch over and protect the Earth's current civilization from a place called Glaosheim
The Yggdrasil Hub Jumpgate connects to 8 Jotnar Jumpgates:
Gate 1: Muspelheim, home of the Jotnar
Gate 2: Jotunheim, home of the Jotun
[font="Arial"][font=arial, verdana, tahoma, sans-serif]Gate 3: [/font]Svartalfaheim, home of the Deva[/font]
I also suck at names so if anyone has any ideas for alien race names and such or where I can find some help with that it would be much appreciated.
Basic idea and premise behind the game...
Seeing that the previous games ideas I've had are way too big for me to accomplish the way I want because I care too much about them and spending years on a single project with no hope of getting it done is worthless I decided to come up with an idea for a game that I am less attached to and can be more malleable about the direction this is what I've come up with.
#1. 2D RPG (I suck at 3D and am not that great with graphic programming as it is, but I at least know I can do everything I need to do in a 2d game)
#2. Segmental/episodic game. This allows me to work on a part of the story/game till it's complete and then release it. To this end I had to think of a setting which is naturally gated. This idea works. You'll see why when we get to the premise.
#3. One of the things I hate about games is that you are in a world you've lived all your life (in character) yet know nothing about it... That has always annoyed me so i considered that when I came up with the premise.
-So what is the premise?
You are mysteriously transported to either the galactic capital (or an alien ship who takes you there) and the galactic government uses you to spy on the confederated (allied, haven't finalized how the government works yet) worlds and to act as an agent that can't be linked back to them because humans are unknown in the galaxy. You work for them to try to get home.
That's it. This fixes #3 but saying whoever the player is is the character in the game. And while at first glance it may be large, when you take into account that you being someone untrusted and new to the scene you can have limited access to transportation and thus new places only open p by way of gaining trust which can only be done by playing other missions...in effect a gated experience which allows me time to develop the next episode which fits criteria 2. And it does fit an RPG mold enough to be made that way even though it probably lends itself more towards a more LA Noir / inFAMOUS / Mass Effect style of game play.
Back Story of the Game's Universe
Basically to do what I wanted to do I had to create a universe... and it's backstory and how things got to where they are, before I had to deal with them in the game as a set up of sorts. Don't have to go into much detail but enough to know how the universe evolved... The following is a timeline that is rough estimates and a generally layout of the evolution of the galaxy. One will notice Norse and Judeo-Christian type names...that's on purpose. One might also recognize a Mass Effect Influence as well as a Babylon 5 type thing going on a bit... that was intentional... and obviously this isn't complete.
~ 162,000 BCE : The first sentient life evolves and begins growing as a civilization.
~ 157,000 BCE : The first civilizations start meeting and going to war with each other
~ 152,000 BCE : By this time a single civilization has risen and to complete dominance, The Trinity of Shaddai
~ 147,000 BCE : The Shaddai creates the 18 jump gate hubs
~ 142,000 BCE : The Shaddai begin to leave the galaxy
~ 137,000 BCE : Those dominated civilizations try to form their own government, the Ahryv, but squables result in the space faring age coming to the end.
~ 132,000 BCE : By this time almost all the sentient races returned to a primitive state. The remaining Ahryv begine to do what they can to restore planet resources so the next generation can have a chance.
~ 122,000 BCE : The last of the Ahryv disappear from the galaxy and the sentiant races begin to grow again.
~ 117,000 BCE : The 2nd Age of civs begin meeting and warring with each other, however the jumpgates allow for a single race, The Jotnar, to dominate quickly by allowing them access to more space and resources.
~ 116,000 BCE : The Jotnar by this time has formed several confederated kingdoms around the Jumpgates.
~ 107,000 BCE : The Jotnar discover how the jumpgates work and the kingdoms wanting to secure their power more and extend it create networks of mini jumpgates around each of the Sheddai gates
~ 102,000 BCE : The Jotnar go to war with each other and cause great amounts of misery to all the subserviant races until many of the kingdoms are destroyed and mysteriously all the remaining Jotnar are forced to retreat to Yggdrasil. The sentient races begin to war with themselves as they savagely attempt to seize control in the power vacuum.
~ 097,000 BCE : The Jotnar retreat further to their homeplanet of Muspelheim which they then lock the gate out of the network. All sentient races have been reduced to very few in number and suffer nuclear winters
~ 082,000 BCE : The sentient races begin to recover, but only the Jotun are able to thrive and begin their civilization due to their large builds and love of the frost.
~ 077,000 BCE : The Jotuns civ reaches the point where they are able to leave their planet start exploring space and discover the jumpgate network and explore the galaxy.
~ 072,000 BCE : The Jotuns have decided to leave the other sentient races they have found alone. They also have solitary access to the history of the galaxy and the two previous ages
~ 067,000 BCE : Interested in the various other races in the universe they explore those planets and interact with them, but tend to stay uninvolved with them
~ 062,000 BCE : The majority of the Jotuns begin to leave the galaxy, but some wish to view the next age from afar so take the 18th Shaddai hub as a viewing post and lock it down, while other feel still connected to their home world and return to a simpler way of life.
~ 037,000 BCE : 4th age civilizations begin to develop
~ 032,000 BCE : Each of the Jump gate hubs form their own empires and no major power arises which leads to each hub becoming isolated in their own space.
~ 027,000 BCE : Some Jump gate empires form alliances and after the long isolation period which along with isolation leads other hubs to fall into in fighting.
~ 025,000 BCE : An alliance of the 16 hubs is finally formed and the capital of the alliance is the Sephirot Jumpgate Hub. The various races try to explore, but old anxieties cause feuds and blockades.
~ 022,000 BCE : The alliance has degraded and the hubs are isolationists again... The collapse however shows no sign of stopping at just the hub isolation though.
~ 017,000 BCE : Each of the hub empires show various signs of stability, rising and falling, but most have fallen back to their home worlds, content with watching their descendants rise up, or have been completely fallen to primitivity once more.
~ 012,000 BCE : The hubs continue to struggle with stability and a lack of resources which threatens a galactic wide war. Earth's high civilization reside in a Atlantis and are isolated from the primitive earthling. Other races from the Yggdrasil hub who have fallen and risen begin colonizing and enslaving earth civilizations. The Atlantians in their anger wage war on these aliens over the Earth and in a last ditch effort to save the human race they destroy the Yggdrasil hub and send a virus over the hub network to destroy their historical databases. This angers the conquorering races and they destroy Atlantis but due to alliances and lack of resources the alien civilizations are beaten and driven off while the alliances to save humanity watch over earth's next age civilizations from afar, remembered as gods and various other mythological beings. Also, the ice sheats of the planets around the galaxy that were in a nuclear winter triggered ice age melt, setting back their cultures to the beginning again.
~ 003,000 BCE : Age 5 civilizations begin to develop around the galaxy.
~ 001,200 CE : The first of the Age 5 civilizations start heavily exploring their solar systems
The Trinity of Shaddai : The triumvirate government that forms in the first generation of space faring civilizations, those who said enough to their world, often referred to as The Shaddai.
The Ahryv : A loose confederation of civilizations that were subserviant to the Shaddai that formed after the Shedia left the galaxy.
Jotnar : A race of giants that like the heat that dominated the galaxy during the 2nd age only to mysteriously retreat back to their home.
Jotuns : A rance of giants that like the cold that had the galaxy to themselves to explore in the 3rd age
Why 162,000 BCE? Basically, that's when modern humans first evolved on earth and I presume that is the earliest date civs could start given that evolution always favors itnelligence.(presumptions only vaguely supported by various facts of science...also doesn't take into account non-modern humans who might have been just as smart further back in time.
Why 12,000 BCE? Closest to the estimated time given by Plato of Atlantis. War between aliens comes from Mahbarata (probably spelled wrong)
Why 3000 BCE? just about all civilizations started around then
Why 1200 CE? Given that all civs grow at fairly the same speed as we did 1200 CE is roughly the amount of time it would take from 3100 BCE to get to modern tech without the dark ages.
Why 5 ages? Various cultures around the world mythologically always point to 5 ages...it just sorta works, but leaves a lot of time to be dealt with.
I have not gotten any history past 1200 CE but presumably it will be far denser packed and such than the rest so far.
Jumpgate Network Information
Name: Sephirot
Jumpgate Numeral Designation: 00
Location: Center of the galaxy above the galactic bulge
System Name: Not Applicable
Inhabited World: Not applicable
Major Outposts: Sephirot
Other Information -
The Jumpgate is the only gate that is connected to all the other Shaddai Jumpgates other than Ashvattha.
The Station is also known as the Galactic Capital and is the home of a confederation made up of the dominant races of the 15 Shaddai Jumpgates. It is also home to thousands of citizens from the 165 Jumpgate worlds.
Name:
Jumpgate Numeral Designation: 01
Location: North-North West of the Galactic Center 25,000 LY out
System Name:
Inhabited World:
Major Outposts:
Other Information -
The Yggdrasil Hub Jumpgate connects to 2 Jotnar Jumpgates;
Gate 1:
Gate 2:
Name:
Jumpgate Numeral Designation: 02
Location: North-North East of the Galactic Center 25,000 LY out
System Name:
Inhabited World:
Major Outposts:
Other Information -
The Yggdrasil Hub Jumpgate connects to 4 Jotnar Jumpgates;
Gate 1:
Gate 2:
Gate 3:
Gate 4:
Name:
Jumpgate Numeral Designation: 03
Location: North-East East of the Galactic Center 25,000 LY out
System Name:
Inhabited World:
Major Outposts:
Other Information -
The Yggdrasil Hub Jumpgate connects to 14 Jotnar Jumpgates;
Gate 1:
Gate 2:
Gate 3:
Gate 4:
Gate 5:
Gate 6:
Gate 7:
Gate 8:
Gate 9:
Gate 10:
Gate 11:
Gate 12:
Gate 13:
Gate 14:
Name:
Jumpgate Numeral Designation: 04
Location: South-East East of the Galactic Center 25,000 LY out
System Name:
Inhabited World:
Major Outposts:
Other Information -
The Yggdrasil Hub Jumpgate connects to 18 Jotnar Jumpgates;
Gate 1:
Gate 2:
Gate 3:
Gate 4:
Gate 5:
Gate 6:
Gate 7:
Gate 8:
Gate 9:
Gate 10:
Gate 11:
Gate 12:
Gate 13:
Gate 14:
Gate 15:
Gate 16:
Gate 17:
Gate 18:
Name: Yggdrasil
Jumpgate Numeral Designation: 05
Location: South-South East of the Galactic Center 25,000 LY out
Yggdrasil was destroyed in 10,000 BCE by the Atlantians.
Yggdrasil's previous location was above Tiamat, destroyed also when Yggdrasil, which was the 5th planet in the Sol System, was.
System Name: Sol
Inhabited World: Earth/Midgard
Major Outposts: Glaosheim
Other Information -
The Sol System is encased in a shield which only allows Humans and Human-sent things through it
The shield was created by the group of aliens now called the Asgard which is made up of Atlantians, Vanir (Ishim and Grigori), and the Aesir (The Devas and Kami), all of which watch over and protect the Earth's current civilization from a place called Glaosheim
The Yggdrasil Hub Jumpgate connects to 8 Jotnar Jumpgates:
Gate 1: Muspelheim, home of the Jotnar
Gate 2: Jotunheim, home of the Jotun
[font="Arial"][font=arial, verdana, tahoma, sans-serif]