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Escape From Robot Doom

Started by SquareDanceSteve Jun 27, 2011 at 4:18 PM 5 replies 1.4k views
The_Neverending_Loop
The_Neverending_Loop
Looks really cool, I like the name and art of the game, let me know when its on xbox live and Ill be one of your first customers!
Cronnix
Cronnix
Looks good! What engine are you using?
My projects:
Empathy
NinjaPvP
swiftcoder
swiftcoder
I love how you have managed to pull off a near-ridiculous level of bloom as part of your art style - I find too many games incorporate bloom without really embracing it in their art...
Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]
SquareDanceSteve
SquareDanceSteve
Thanks guys!




Sorry the details are so sparse, I thought the image of the day wasn't working, I was getting errors when I hit preview. Here are some more details.

Escape From Robot Doom

I have been working on the game full time for the last eight months. I wrote the rendering engine between November and December, it uses a lot of multi-blending and parallax normal mapping. For the last six months I have been teaching myself to use 3D modeling programs and the procedures required to make the content work correctly in the game.

Interestingly for me, making levels has proven the most time consuming.

Here are some more screen shots.

jeffyk6-25-2011asmall.jpg


jeffyk6-24-2011asmall.jpg


jeffyk6-24-2011bsmall.jpg











-----------------www.stevemata.com
ClaudeFleming
ClaudeFleming
I can't believe how advanced game consoles have become.

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