Original Post
I'm developing a puzzle game where players take turns to make their moves. The game features a multiplayer mode over the net, and I've there put a time limit of 45 seconds per turn so games dont last forever.
My question is: is it a good idea to enable the players to pause the game when they need to do so? Imagine you're playing the game and you are being called on the phone or you need to go to the toilet or something else which prevents you from playing for a while - it would be annoying to lose a turn or even the game just because of that.
The pause would be limited to 5 mins and one player would be able to pause the game only two times so it doesnt get abused, but still that is likely to annoy the other players and attract internet trolls.
The chat will still be available when the game is paused.
So what do you think, do the advantages of implementing a pause make up for the possible drawbacks?
My question is: is it a good idea to enable the players to pause the game when they need to do so? Imagine you're playing the game and you are being called on the phone or you need to go to the toilet or something else which prevents you from playing for a while - it would be annoying to lose a turn or even the game just because of that.
The pause would be limited to 5 mins and one player would be able to pause the game only two times so it doesnt get abused, but still that is likely to annoy the other players and attract internet trolls.
The chat will still be available when the game is paused.
So what do you think, do the advantages of implementing a pause make up for the possible drawbacks?