Original Post
Hi
I have algorithm of fake ambient occlusion and indirect lighting which looks good for big and small static or dynamic objects (f.e. buildings and garbage after destruction), also fast enough. And i'd like to share (if game is good for my opinion, then for free) it for some AAA game project, but don't know how and is that needed to anybody.
Could someone describe how to contact with developers if their public e-mails are never read (for sure) or not available at all? Is such technology (dx9 requires at least) may be interesting or it doesn't matter (for consoles especially)? What is the time period before official game release date, when developers are unable to modify the engine code any more?
Thanks
PS: i haven't found any close forum sections for this question, sorry.
I have algorithm of fake ambient occlusion and indirect lighting which looks good for big and small static or dynamic objects (f.e. buildings and garbage after destruction), also fast enough. And i'd like to share (if game is good for my opinion, then for free) it for some AAA game project, but don't know how and is that needed to anybody.
Could someone describe how to contact with developers if their public e-mails are never read (for sure) or not available at all? Is such technology (dx9 requires at least) may be interesting or it doesn't matter (for consoles especially)? What is the time period before official game release date, when developers are unable to modify the engine code any more?
Thanks
PS: i haven't found any close forum sections for this question, sorry.