Original Post
Team name:
No name at the moment
Project name:
Megadungeon
Brief description:
The goal of the game is to
Take 1974 Original Dungeons&Dragons
Take roguelike game in spirit of original Rogue
Take First person dungeon crawl in spirit of Eye of Beholder and Dungeon master
Take turn based combat of Might and magic or Bards tale
Take sandbox RPG approach of Ultima Underworld
Now put all this in one big huge dungeon crawl where all is procedurally generated.
Wrap it all in modern interface with streamlining and effortless ease of play is paramount.
Add some old school graphics and sounds.
That is the game I want to create.
I have game design document ready.
And visual concept ready

Target aim:
Retail , low price point
Compensation:
Profit share
Technology:
Up to you. But it should be aimed at PC and at least one mobile platform.
Talent needed:
Programmer
( Due to interest. We would welcome writers, graphic and sound people as well )
Team structure:
[Me] Graphic artist / game designer
Website:
No site at the moment
Contacts:
betonart (at) gmail.com
Previous Work by Team:
Cardinal Quest (graphic)
http://www.rockpaper...r%2C+Shotgun%29
http://www.destructo...me-209763.phtml
http://www.mobygames...loperId,413903/
Additional Info:
I wont lie to you. The programmer I worked with decided to bail.
RPG is a complex undertaking and is not for faint of hart. You need stamina.
The results are not close and you can see the game in its glory only when you are far into making it.
This project is suited only for people that really love the genre.
Still I strongly believe that this project has potential. Mobile platforms have nothing like this , and there is army of old RPG fans that want to relive old days on their mobile devices.( Or on PC for that mater )
This game will be dedicated to memory of Gary Gygax..
Feedback:
ANY
No name at the moment
Project name:
Megadungeon
Brief description:
The goal of the game is to
Take 1974 Original Dungeons&Dragons
Take roguelike game in spirit of original Rogue
Take First person dungeon crawl in spirit of Eye of Beholder and Dungeon master
Take turn based combat of Might and magic or Bards tale
Take sandbox RPG approach of Ultima Underworld
Now put all this in one big huge dungeon crawl where all is procedurally generated.
Wrap it all in modern interface with streamlining and effortless ease of play is paramount.
Add some old school graphics and sounds.
That is the game I want to create.
I have game design document ready.
And visual concept ready

Target aim:
Retail , low price point
Compensation:
Profit share
Technology:
Up to you. But it should be aimed at PC and at least one mobile platform.
Talent needed:
Programmer
( Due to interest. We would welcome writers, graphic and sound people as well )
Team structure:
[Me] Graphic artist / game designer
Website:
No site at the moment
Contacts:
betonart (at) gmail.com
Previous Work by Team:
Cardinal Quest (graphic)
http://www.rockpaper...r%2C+Shotgun%29
http://www.destructo...me-209763.phtml
http://www.mobygames...loperId,413903/
Additional Info:
I wont lie to you. The programmer I worked with decided to bail.
RPG is a complex undertaking and is not for faint of hart. You need stamina.
The results are not close and you can see the game in its glory only when you are far into making it.
This project is suited only for people that really love the genre.
Still I strongly believe that this project has potential. Mobile platforms have nothing like this , and there is army of old RPG fans that want to relive old days on their mobile devices.( Or on PC for that mater )
This game will be dedicated to memory of Gary Gygax..
Feedback:
ANY