Original Post
[color="#1C2837"][font="Arial"]Team name: [/font][color="#1C2837"][font="Arial"]Mnemo Labs[/font][color="#1C2837"]
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[color="#1C2837"][font="Arial"]Project name: [/font][color="#1C2837"][font="Arial"]Ghost of Metropolis[/font][color="#1C2837"]
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[color="#1C2837"][font="Arial"]Brief description:[/font]
[color="#1C2837"][font="Arial"]Ghost of Metropolis[/font][color="#1C2837"][font="Arial"] is a 2d cinematic platformer set in a stylized, atmospheric cityscape. The player character finds himself left for dead in the depths of an industrial sewage facility. Through exploration, puzzle solving and combat he will work his way up into the city, discovering clues about the his past and seeking out revenge against the forces that turned him into a ‘ghost’.[/font]
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[color="#1C2837"][font="Arial"]Before reading further please start by checking out our [/font][color="#000099"][font="Arial"]demo[/font][color="#1C2837"][font="Arial"].[/font]
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[color="#1C2837"][font="Arial"]Target aim:[/font]
[color="#1C2837"][font="Arial"]Our goal is to release a 10 level game within 2-3 months. We are targeting a 5-7K sponsorship from one of the major flash gaming portals (Kongregate, Armor Games etc). More importantly, we aim to achieve some level of recognition in independent game community. As a result of creating a polished, successful game, our hope is that everyone involved will have better chances of entering the professional game development industry. [/font][color="#1C2837"]
[color="#1C2837"]
[color="#1C2837"][font="Arial"]Compensation:[/font]
[color="#1C2837"][font="Arial"]Compensation will be limited to a percentage cut of the sponsorship we receive. That percentage cut will be based on each individuals level of contribution. Contribution will not be measured in time but by output. The goal of this game is not to make a lot of money, rather to create a solid portfolio piece for each member. What we can offer is a talented and dedicated team (we push new builds of the game daily) that have a targeted achievable goal (finished game in 2-3 months).[/font][color="#1C2837"][font="Arial"] [/font]
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[color="#1C2837"][font="Arial"]Technology:[/font]
[color="#1C2837"][font="Arial"]Ghost of Metropolis is being developed in [/font][color="#1C2837"][font="Arial"]Actionscript 3[/font][color="#1C2837"][font="Arial"] and uses the [/font][color="#000099"][font="Arial"]Box2d Physics Engine[/font][color="#1C2837"][font="Arial"] ([/font][color="#1C2837"][font="Arial"]Alchemy Port[/font][color="#1C2837"][font="Arial"]) and [/font][color="#000099"] TweenMax[color="#000099"] [color="#1C2837"][font="Arial"] animation library. We have not chosen a particle library yet but we will most likely go with [/font][color="#000099"][font="Arial"]Flint[/font][color="#1C2837"][font="Arial"].[/font][color="#1C2837"]
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[color="#1C2837"][font="Arial"]Talent needed:[/font]
[color="#1C2837"][font="Arial"]First and foremost we are looking for people who are serious about getting into the gaming industry.[/font]
[color="#1C2837"]
[color="#1C2837"][font="Arial"]The positions we are looking for:[/font]
[color="#1C2837"]
[color="#1C2837"][font="Arial"]Project name: [/font][color="#1C2837"][font="Arial"]Ghost of Metropolis[/font][color="#1C2837"]
[color="#1C2837"]
[color="#1C2837"][font="Arial"]Brief description:[/font]
[color="#1C2837"][font="Arial"]Ghost of Metropolis[/font][color="#1C2837"][font="Arial"] is a 2d cinematic platformer set in a stylized, atmospheric cityscape. The player character finds himself left for dead in the depths of an industrial sewage facility. Through exploration, puzzle solving and combat he will work his way up into the city, discovering clues about the his past and seeking out revenge against the forces that turned him into a ‘ghost’.[/font]
[color="#1C2837"]
[color="#1C2837"][font="Arial"]Before reading further please start by checking out our [/font][color="#000099"][font="Arial"]demo[/font][color="#1C2837"][font="Arial"].[/font]
[color="#1C2837"]
[color="#1C2837"][font="Arial"]Target aim:[/font]
[color="#1C2837"][font="Arial"]Our goal is to release a 10 level game within 2-3 months. We are targeting a 5-7K sponsorship from one of the major flash gaming portals (Kongregate, Armor Games etc). More importantly, we aim to achieve some level of recognition in independent game community. As a result of creating a polished, successful game, our hope is that everyone involved will have better chances of entering the professional game development industry. [/font][color="#1C2837"]
[color="#1C2837"]
[color="#1C2837"][font="Arial"]Compensation:[/font]
[color="#1C2837"][font="Arial"]Compensation will be limited to a percentage cut of the sponsorship we receive. That percentage cut will be based on each individuals level of contribution. Contribution will not be measured in time but by output. The goal of this game is not to make a lot of money, rather to create a solid portfolio piece for each member. What we can offer is a talented and dedicated team (we push new builds of the game daily) that have a targeted achievable goal (finished game in 2-3 months).[/font][color="#1C2837"][font="Arial"] [/font]
[color="#1C2837"]
[color="#1C2837"]
[color="#1C2837"][font="Arial"]Technology:[/font]
[color="#1C2837"][font="Arial"]Ghost of Metropolis is being developed in [/font][color="#1C2837"][font="Arial"]Actionscript 3[/font][color="#1C2837"][font="Arial"] and uses the [/font][color="#000099"][font="Arial"]Box2d Physics Engine[/font][color="#1C2837"][font="Arial"] ([/font][color="#1C2837"][font="Arial"]Alchemy Port[/font][color="#1C2837"][font="Arial"]) and [/font][color="#000099"] TweenMax[color="#000099"] [color="#1C2837"][font="Arial"] animation library. We have not chosen a particle library yet but we will most likely go with [/font][color="#000099"][font="Arial"]Flint[/font][color="#1C2837"][font="Arial"].[/font][color="#1C2837"]
[color="#1C2837"]
[color="#1C2837"]
[color="#1C2837"][font="Arial"]Talent needed:[/font]
[color="#1C2837"][font="Arial"]First and foremost we are looking for people who are serious about getting into the gaming industry.[/font]
[color="#1C2837"]
[color="#1C2837"][font="Arial"]The positions we are looking for:[/font]
- 1-2 Developers
- AS3 preferred but everyone will be considered
- Box2d experience is a huge plus
- Concept Artist
- Able to design realistic futuristic environments, weapons, and (mainly robotic) characters
- Level Builder (building level layout in flash with pre-created game objects)
- This is a great position for someone without a lot of experience who wants to learn
- Music Composer
- Sound Designer[color="#1C2837"] [color="#1C2837"]
[color="#1C2837"][font="Arial"]Team structure:[/font]
[color="#1C2837"][font="Arial"]Ghost of Metropolis started as a collaboration between mfosterky (product manager/developer) and kato9 (creative director/artist) roughly a month ago. [/font]
[color="#1C2837"] [color="#1C2837"] [color="#1C2837"] [color="#1C2837"]
[color="#1C2837"][font="Arial"]Website:[/font]
[color="#1C2837"][font="Arial"]Our temporary site is: [/font][color="#000099"][font="Arial"]http://mike.screenprintquoter.com/ghost.html[/font]
[font="Arial"]We will be setting up an independent domain soon.[/font][color="#1C2837"]
[color="#1C2837"] [color="#1C2837"] [color="#1C2837"]
[color="#1C2837"][font="Arial"]Contacts:[/font]
[email="mnemolabs@gmail.com"][color="#000099"][font="Arial"]mnemolabs@gmail.com[/font][/email]
[font="Arial"]mfosterky[/font][font="Arial"] (skype)[/font][color="#1C2837"]
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[color="#1C2837"][font="Arial"]Previous Work by Team:[/font]
[color="#1C2837"][font="Arial"]mfosterky[/font][color="#1C2837"][font="Arial"] - No prior game experience but I have been in developer and product manager roles for startups for the last 5 years with three years of Actionscript 3 experience. I successfully managed and released several software products. [/font][color="#000099"][font="Arial"]My Linkedin[/font][color="#1C2837"][font="Arial"].[/font]
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[color="#1C2837"][font="Arial"]kato9 [/font][color="#1C2837"][font="Arial"]- I primarily work as a motion graphics artist, but have been interested in game design for many years. [/font][color="#000099"][font="Arial"]My entry[/font][color="#1C2837"][font="Arial"] for the recent Ludum Dare game jam competition was voted #3 best graphics and #4 best audio out of nearly 600 entries. Examples of my motion graphics work can be found here: [/font][color="#000099"][font="Arial"]http://vimeo.com/mattdivito[/font][color="#1C2837"]
[color="#1C2837"] [color="#1C2837"] [color="#1C2837"] [color="#1C2837"]
[color="#1C2837"][font="Arial"]Feedback:[/font]
[color="#1C2837"][font="Arial"]We encourage all feedback.[/font]