Original Post
Hello,
I'm programming an online RPG using c++ and winsock (TCP-only / client-server based).
I tested it on my LAN network and it worked fine on my own computer. It sends like 1 position update message every 60 ms.
But when I'm testing this on another PC, there is a huge lag. It is only receiving a message every 500 ms or so.
So it's really slow when youre testing on another computer that is not running the server. (it's still LAN)
Is it actually a good idea to send position updates (17 times a second) using TCP?
Thanks a lot.
I'm programming an online RPG using c++ and winsock (TCP-only / client-server based).
I tested it on my LAN network and it worked fine on my own computer. It sends like 1 position update message every 60 ms.
But when I'm testing this on another PC, there is a huge lag. It is only receiving a message every 500 ms or so.
So it's really slow when youre testing on another computer that is not running the server. (it's still LAN)
Is it actually a good idea to send position updates (17 times a second) using TCP?
Thanks a lot.