Original Post
Hi,
I made a simple textured box in blender and exported to .obj file.
Content looks like this:
The problem is, that I have no idea how to correctly map textures.
As for now I only use vt for textures (ignore f).
I thought that opengl es requires vt to be exact same amount as v. But there we have more texture coordinates than vertices.
Can someone tell me or give me some urls on how to make sense of numbers after the slash signs in faces? Not what they mean, but how to use them.
Thank you,
Martin
I made a simple textured box in blender and exported to .obj file.
Content looks like this:
# Blender v2.61 (sub 0) OBJ File: 'skybox.blend'
# www.blender.org
mtllib skybox.mtl
v 1.000000 -1.000000 -1.000000
v 1.000000 -1.000000 1.000000
v -1.000000 -1.000000 1.000000
v -1.000000 -1.000000 -1.000000
v 1.000000 1.000000 -0.999999
v 0.999999 1.000000 1.000001
v -1.000000 1.000000 1.000000
v -1.000000 1.000000 -1.000000
vt 0.744716 0.379594
vt 0.503906 0.379595
vt 0.503906 0.138785
vt 0.744716 0.138784
vt 0.744717 0.620404
vt 0.744717 0.861216
vt 0.503906 0.861216
vt 0.503906 0.620405
vt 0.263096 0.620405
vt 0.263096 0.379595
vt 0.022287 0.620405
vt 0.022287 0.379595
vt 0.985527 0.379594
vt 0.985527 0.620404
usemtl skybox_mat_skybox.png
s off
f 1/1 2/2 3/3
f 1/1 3/3 4/4
f 5/5 8/6 7/7
f 5/5 7/7 6/8
f 1/1 5/5 6/8
f 1/1 6/8 2/2
f 2/2 6/8 7/9
f 2/2 7/9 3/10
f 3/10 7/9 8/11
f 3/10 8/11 4/12
f 5/5 1/1 4/13
f 5/5 4/13 8/14
The problem is, that I have no idea how to correctly map textures.
As for now I only use vt for textures (ignore f).
I thought that opengl es requires vt to be exact same amount as v. But there we have more texture coordinates than vertices.
Can someone tell me or give me some urls on how to make sense of numbers after the slash signs in faces? Not what they mean, but how to use them.
Thank you,
Martin