Original Post
Hello,
I am looking for a cross platform (Windows, Mac and Linux) library tat allows me to create movies from my openGL buffer content. It doesn't need to be anything fancy, best would be if I simply had following routines:
- char recorderInitialize(int resolutionX,int resolutionY,cont char* fileAndPath,int framerate);
- char recorderAddFrame(const unsigned char* buffer);
- char recorderEnd();
Of course I could wrap an api into above's routines, but I am at a loss about what API to use.
Any help or hint is greatly appreciated!
I am looking for a cross platform (Windows, Mac and Linux) library tat allows me to create movies from my openGL buffer content. It doesn't need to be anything fancy, best would be if I simply had following routines:
- char recorderInitialize(int resolutionX,int resolutionY,cont char* fileAndPath,int framerate);
- char recorderAddFrame(const unsigned char* buffer);
- char recorderEnd();
Of course I could wrap an api into above's routines, but I am at a loss about what API to use.
Any help or hint is greatly appreciated!