Original Post
Hello guys, I'm working on an old game that needs to be ported to modern windows systems. The game is single-threaded, and one of the bugs they assigned to me is to bind the main thread to a fixed core on multi-core cpus. While this should be easy enough, I was wondering if there would really be a good reason for that, and how it may affect the performance and the os. Should I really do that?
Edit: As I said it's an old game, so extreme performance is not an issue at all. Cache misses due to core swapping are hardly a concern.
Edit: As I said it's an old game, so extreme performance is not an issue at all. Cache misses due to core swapping are hardly a concern.