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Deferred Particles

Started by Xryme Feb 22, 2012 at 11:42 PM 2 replies 2k views
Original Post
Xryme
Xryme
I'm looking at doing deferred particle explosions, I've been looking at the DirectX 10 example from Microsoft titled "DeferredParticles".

They reference this paper: unity3d.com/blogs/nf/files/page0_blog_entry73_1.pdf

but this link no longer works!


Does anyone know this paper, title, details, similar resources and where I could find it?
Xryme
Xryme
Thanks!
This helps a lot.
Tordin
Tordin
i think just searching defferd rendering would give you the same info
defferd rendering all work the same way.
"There will be major features. none to be thought of yet"

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