Original Post
I'm attempting to make a simple cube follow the player, but I haven't had much experience with the math part of this. If it matters I am using blitz3d, mainly for its extremely fast and easy development time. My partner and I have a few ideas on how this might work, just not how to implement them. We were thinking that
[y - y[sub]1 [/sub]= m(x - x[sub]1[/sub])] Or something using the Pythagorean theorem. But after trying different things for a few times, and failing all of them we decided to ask for help.
Also, we are working with a (x,z) plane.
[y - y[sub]1 [/sub]= m(x - x[sub]1[/sub])] Or something using the Pythagorean theorem. But after trying different things for a few times, and failing all of them we decided to ask for help.
Also, we are working with a (x,z) plane.