Original Post
Can anyone suggest a really good book/tutorial website/page on animation?
In my engine (dx9/c++), I have implemented skinning and animation using skeletons. I have also written a Collada converter which converts from Collada into my native engine format. This all works great. What I'd now like to do is extend it by adding animation blending, timelines, inverse kinematics, etc.
Thanks in advance
In my engine (dx9/c++), I have implemented skinning and animation using skeletons. I have also written a Collada converter which converts from Collada into my native engine format. This all works great. What I'd now like to do is extend it by adding animation blending, timelines, inverse kinematics, etc.
Thanks in advance