Original Post
Is it possible to render to a texture in this way? if there is, how?
The texture is 11x1
The pixel shader will read the 1st pixel and output to it(it can read whatever it wants, the important thing is the output position), then it will jump and read the 3rd pixel(or whatever) and output to it, then it will read the 5ft pixel and output to it,........ until it finishes. I have though on changing the viewport.......propositions plz.
The texture is 11x1
The pixel shader will read the 1st pixel and output to it(it can read whatever it wants, the important thing is the output position), then it will jump and read the 3rd pixel(or whatever) and output to it, then it will read the 5ft pixel and output to it,........ until it finishes. I have though on changing the viewport.......propositions plz.