Original Post
i have model:
Polys: 13 572
Vertex: 13 867
And texture 4096x4096 - size is so big, because this is a global map and texture mast looking good, when camera is too close to map.
I also loaded 3 low-poly models... I have crazy lags, how can i optimize my project?
Polys: 13 572
Vertex: 13 867
And texture 4096x4096 - size is so big, because this is a global map and texture mast looking good, when camera is too close to map.
I also loaded 3 low-poly models... I have crazy lags, how can i optimize my project?