Original Post
So I've been working on a game for a while with my team using XNA 4.0, and the time has come for us to start thinking about our planned iOS and Android ports.
How exactly do you go about this?
My current understanding is that the best option is to port using either...
A. MonoGame (http://monogame.codeplex.com/) - a free, open source implementation of XNA
B. Mono for Android and MonoTouch (http://xamarin.com/) - commercial implementations of XNA
Do I have my facts right in that if we go for either A or B, we'll have everything we need to port a standard XNA 4.0 game to other platforms?
And for my final question: Does anyone have any experience with using MonoGame and Mono for Android / MonoTouch? Which would you recommend, and why?
How exactly do you go about this?
My current understanding is that the best option is to port using either...
A. MonoGame (http://monogame.codeplex.com/) - a free, open source implementation of XNA
B. Mono for Android and MonoTouch (http://xamarin.com/) - commercial implementations of XNA
Do I have my facts right in that if we go for either A or B, we'll have everything we need to port a standard XNA 4.0 game to other platforms?
And for my final question: Does anyone have any experience with using MonoGame and Mono for Android / MonoTouch? Which would you recommend, and why?