Original Post
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I would like to write a win32 top-down 2d tile engine for a simple multiplayer game. I have researched various methods of loading and using PNGs in an windows application but I was wondering if anybody has any experience in this topic.[/font][color=#000000][font=Arial,]
I would like all the networking, keyboard input and window management handled using the WinAPI and for this image library to only load and display the images in a grid format - a minimalist use of such a library, does anybody have any suggestions?[/font][color=#000000][font=Arial,]
Thanks, Alex.[/font]
I would like to write a win32 top-down 2d tile engine for a simple multiplayer game. I have researched various methods of loading and using PNGs in an windows application but I was wondering if anybody has any experience in this topic.[/font][color=#000000][font=Arial,]
I would like all the networking, keyboard input and window management handled using the WinAPI and for this image library to only load and display the images in a grid format - a minimalist use of such a library, does anybody have any suggestions?[/font][color=#000000][font=Arial,]
Thanks, Alex.[/font]