Original Post
Greetings,
I just want to know what each one of you have experienced using either loops or the DXTimer component.
I made a little test today to check if the DXTimer was as fast as my loop.
My loop turned out to give a steady 85 fps on a 640x480 windowed mode screen.
I then proceeded to use a DXTimer and it ran at about 85 fps (sometimes it dodged down to 83 for a few sec)
I used only 2 moving sprites (The two sprites was a set 5 pictures each in an animation sequence.) Also I had a background picture.
Now what I wonder is if Im gona feel it later on if I make my game using the timer or if it is equaly as good as a loop (that ofcourse depends on how well the loop is made, but lets say I do it medium to good
)
what I have experienced sofar using loops is that getting key imputs and using the timer to other things is difficult as the loop consumes much of the programs time (I have managed to find a good way of getting the keyboard part but I still strugle with the timer, and it would be nice to have it instead trying to incorperate thsoe parts in the loop).
The fact is that the game will not be graphic intensive (3d and special effects) it will be realy just a bunch of animated sprites (around 64 or so at the same time) and ofcourse some background sprites.
So anyone got any good Advices ?
-Lumin