Original Post
Hello, I'm trying to realize my own shooter game based on a game from the past. My question is the following:
I don't known how to build the levels and how to realize a good collision detection system on it.
Another question is the level by itself. Is it one complete level mesh created with 3d programms like Maya or is it divided into different peaces ? In a practical term of my study, I've worked on a webbased 3d object viewer. This viewer can load one or more objects at once. Also it can load one complete level mesh like a house, a apartment or something like that. Nevertheless, this program does not include any collision detection for walls or objects.
I've searched for some reason and I found some simple collision detection posibilities (for example in 2D), but nothing of this results are really satisfying.
How do game developers building levels ? Are they using level editors programmed for the game ? Or are they use 3d software like maya ?
Are there some good solutions for collision detection ?
Really big thanks. :-)
Manic.
I don't known how to build the levels and how to realize a good collision detection system on it.
Another question is the level by itself. Is it one complete level mesh created with 3d programms like Maya or is it divided into different peaces ? In a practical term of my study, I've worked on a webbased 3d object viewer. This viewer can load one or more objects at once. Also it can load one complete level mesh like a house, a apartment or something like that. Nevertheless, this program does not include any collision detection for walls or objects.
I've searched for some reason and I found some simple collision detection posibilities (for example in 2D), but nothing of this results are really satisfying.
How do game developers building levels ? Are they using level editors programmed for the game ? Or are they use 3d software like maya ?
Are there some good solutions for collision detection ?
Really big thanks. :-)
Manic.