Original Post
People say everywhere that "the idea person" can't be just that.. He has to do some other work AS WELL such as programming or art or sound etc etc.
If I understand correct Game Designer is the person who has the idea of the game, the vision what it will be and all the features and mechanics.
He has to create a conceptual design and a GDD (game design document) where he explains ALL features, mechanics, systems, buttons, EVERYTHING. I don't think most people understand how much work this is.
Just a button for example.. You can't just say "The game has an options button where he can change performance settings of the game and turn off sound etc".
You have to say where the button should be and what it should look like, How big is the button, Anything happens when you mouse over it? Can it be held down? Where on the screen will it be? What happens when it's pressed? A new window? What will that window look like? How big? Where will the new window appear? Will it be a popup window? Can you lose focus of the window or must you close it first? How do you close it? Explain everything about the button that closes it. Will the window have any buttons? You said something about turning off sound? How will that be done? What kind of button? A slider? A mute button? What will they look like?
Look how much questions a simple button brings up... Now imagine an entire game.
The GDD must be made so that the developers will have zero questions about what to do.
The artists shouldn't have to ask you how big an image should be.
So "the idea person" or rather the game designer an has insane amount of work.. He just does most of it before a dev team begins working on it.
So it's true that most people can think of an idea, But how many people can create a high detailed and well formatted GDD?
And not only does it take an insane amount of work..
It's also the most important part of the game developing process.
It's like people who make movie screenplays or write books.
It's so similar to making game designs..
Sure everyone has an idea for a cool movie.. But how many create a complete and properly formatted screenplay?
A lot of people try to but many don't ever finish it because it's so much work.
And even the people who do finish their books and screenplays.. They simply didn't have the talent to create a great book or movie.
They had the willpower and put in the effort and work to make it.. but it sucks or just isn't good enough.
So I really don't understand why people don't want a "idea guy" aka game designer in a team.
You want to make a movie without a screenplay? Just record it scene by scene what sounds good for the moment and work on the story and dialogue as it progresses?
If you don't have a GDD that is highly details and formatted sortof like an archtecture plan for a building..
Then you're just building a game blindly and it could turn out in a catastrophe.. you might have to redo huge parts of the game or everything.
You might come up with new ideas in the middle of everything and will have to change everything. It could all fall apart.
You don't have a set goal, you don't know how much left there is to work on.. just guesses with all your ideas floating around in your mind and new ones appearing all the time and some you forget.. some simply don't mix well which you notice too late.
You could build a house without an architect plan but it's just not going to turn out as good.
I think it's ridiculous people expect the game designer to be doing something else AS WELL.. TWO JOBS and only get paid as 1 person.. Game designers that do more than game design should get double payment or share of revenue.
If I understand correct Game Designer is the person who has the idea of the game, the vision what it will be and all the features and mechanics.
He has to create a conceptual design and a GDD (game design document) where he explains ALL features, mechanics, systems, buttons, EVERYTHING. I don't think most people understand how much work this is.
Just a button for example.. You can't just say "The game has an options button where he can change performance settings of the game and turn off sound etc".
You have to say where the button should be and what it should look like, How big is the button, Anything happens when you mouse over it? Can it be held down? Where on the screen will it be? What happens when it's pressed? A new window? What will that window look like? How big? Where will the new window appear? Will it be a popup window? Can you lose focus of the window or must you close it first? How do you close it? Explain everything about the button that closes it. Will the window have any buttons? You said something about turning off sound? How will that be done? What kind of button? A slider? A mute button? What will they look like?
Look how much questions a simple button brings up... Now imagine an entire game.
The GDD must be made so that the developers will have zero questions about what to do.
The artists shouldn't have to ask you how big an image should be.
So "the idea person" or rather the game designer an has insane amount of work.. He just does most of it before a dev team begins working on it.
So it's true that most people can think of an idea, But how many people can create a high detailed and well formatted GDD?
And not only does it take an insane amount of work..
It's also the most important part of the game developing process.
It's like people who make movie screenplays or write books.
It's so similar to making game designs..
Sure everyone has an idea for a cool movie.. But how many create a complete and properly formatted screenplay?
A lot of people try to but many don't ever finish it because it's so much work.
And even the people who do finish their books and screenplays.. They simply didn't have the talent to create a great book or movie.
They had the willpower and put in the effort and work to make it.. but it sucks or just isn't good enough.
So I really don't understand why people don't want a "idea guy" aka game designer in a team.
You want to make a movie without a screenplay? Just record it scene by scene what sounds good for the moment and work on the story and dialogue as it progresses?
If you don't have a GDD that is highly details and formatted sortof like an archtecture plan for a building..
Then you're just building a game blindly and it could turn out in a catastrophe.. you might have to redo huge parts of the game or everything.
You might come up with new ideas in the middle of everything and will have to change everything. It could all fall apart.
You don't have a set goal, you don't know how much left there is to work on.. just guesses with all your ideas floating around in your mind and new ones appearing all the time and some you forget.. some simply don't mix well which you notice too late.
You could build a house without an architect plan but it's just not going to turn out as good.
I think it's ridiculous people expect the game designer to be doing something else AS WELL.. TWO JOBS and only get paid as 1 person.. Game designers that do more than game design should get double payment or share of revenue.