Original Post
I've been toying around with making a game, and im moving on to implementing my own art into the game.(a 2d game, btw)
But I've been stopped on my tracks, coz I dont really know how to approach making sprites, in general.
So as a noob spriter, I noticed that most games, even the more mainsteam ones like Guilty Gear and Blazblu are using pixels not rasters.
Is there something about rasters that is hard to manipulate or what?
But I've been stopped on my tracks, coz I dont really know how to approach making sprites, in general.
So as a noob spriter, I noticed that most games, even the more mainsteam ones like Guilty Gear and Blazblu are using pixels not rasters.
Is there something about rasters that is hard to manipulate or what?