Original Post
Hi there,
i'm looking for best visibility culling algorithm for 3D scene where is single room with a lot of objects inside. In seldom cases room can be not rectangular. Scene is static but its rebuilding should not require a lot of time. As for me candidates i'm i see:
- Octree
- BSP
Please, give me advice which one better to choose.
i'm looking for best visibility culling algorithm for 3D scene where is single room with a lot of objects inside. In seldom cases room can be not rectangular. Scene is static but its rebuilding should not require a lot of time. As for me candidates i'm i see:
- Octree
- BSP
Please, give me advice which one better to choose.