Original Post
Hello,
I'm working on my C++ game engine from Ubuntu by using the old text-editor/console approach. So far, I've simply been creating the makefiles myself, but as there get to be more subdirectories in the source folder, I've realized I need something more efficient.
The solution to this seems to be to use the GNU Build System, ie, autoconf, automake, etc. The example that comes with automake, amhello, seems too simple for me, but I find that the manuals go too in depth for my purposes.
Could someone point me to a simple tutorial or example on how to write good automake/autoconf files?
Thanks in advance!
I'm working on my C++ game engine from Ubuntu by using the old text-editor/console approach. So far, I've simply been creating the makefiles myself, but as there get to be more subdirectories in the source folder, I've realized I need something more efficient.
The solution to this seems to be to use the GNU Build System, ie, autoconf, automake, etc. The example that comes with automake, amhello, seems too simple for me, but I find that the manuals go too in depth for my purposes.
Could someone point me to a simple tutorial or example on how to write good automake/autoconf files?
Thanks in advance!