Original Post
Hey GameDev, at the moment in my game/s I've been using GetAsyncKeyState(xx) to get keyboard input and GetCursorPos to get mouse data. What's the difference between this and say using RAW input or DirectInput? Should I bother changing or is GetAsyncKeyState/GetCursorPos fine? I'd rather not spend too much time on getting input, hency why I use these rather than RAW input