Original Post
Right now I'm working on an FBX importer for my rendering engine. Everything is going pretty well but I was wondering what the best practices are for storing meshes in general . The way FBX works is that one file can contain multiple mesh parts that make up the whole "model", my instincts tell me to store it as a hierarchy in a graph structure, which is how they're originally stored in the file. Is this the pretty much the way to go, are there any alternatives?