Original Post
Unless you have theorized something to add to whatever has been done before (I doubt), I recommend you don't start yet another voxel project so vaguely and senselessly.
Discuss:
Discuss:
- Why do you want to, anyway? Do you even know how to render anything decently credible, using traditional methods?
- Unless at an extremely fine and consuming resolution, aren't voxels too homogenous to bear much arbitrary definition? Do you concretely understand how much memory voxel data might consume, given theoretical circumstances? If you are experienced with voxels, how much memory consumption have you been able to mitigate (not theoretically!), and by which techniques?
- If you plan to work with voxels, or already have (preferably), in which kind of way?
- Direct Rendering
- Raycasting
- Other
- Polygonal Construction
- Perfect Cubes (Minecraft-like)
- Marching Cubes
- Other
- Simulative Application
- Electrodynamic Propagation
- Fluid
- Other
- Other
- Please elaborate.
Thank you.
- Electrodynamic Propagation
- Perfect Cubes (Minecraft-like)
- Raycasting
- Direct Rendering