Original Post
Hi guys,
I have some trouble to use function D3DReadFileToBlob to load a compiled shader binary, it's not defined.
MSDN says the function declaration is in D3DCompiler.h, but I didn't find it there.
Thanks,
-Hong
I have some trouble to use function D3DReadFileToBlob to load a compiled shader binary, it's not defined.
MSDN says the function declaration is in D3DCompiler.h, but I didn't find it there.
Thanks,
-Hong