Original Post
I've brought up this idea in a couple of posts and would like to see what you all think about it, specifically.
Basically I think levels and experience systems set up unduly artificial milestones for the player to reach and always end up as a grindfest.
Imagine: characters with static skills, and the challenge is how best to use the skills they have to overcome what obstacles the game throws at them.
I'll open it up for discussion and comment occasionally.
Mike
Basically I think levels and experience systems set up unduly artificial milestones for the player to reach and always end up as a grindfest.
Imagine: characters with static skills, and the challenge is how best to use the skills they have to overcome what obstacles the game throws at them.
I'll open it up for discussion and comment occasionally.
Mike