Original Post
I've got a sprite that moves across the screen, slowly. I've noticed as it moves, there appear to be 'imperfections', by that I mean it looks like it changes size by about single pixel in width as it moves along, then changing back, then doing it again, etc.
I can paste code if needed, but I'm wondering if there may simply be some 'fundamental' aspect of drawing sprites in DirectX that I may have missed.
I can paste code if needed, but I'm wondering if there may simply be some 'fundamental' aspect of drawing sprites in DirectX that I may have missed.