Original Post
So I admit I am not a 3D modeler/artist. I am well versed in 2D and lost when I open a modeler.
I am planing a project that involves modeling mostly spaceships. Most of my concepts are very organic curvy sort of ships. I've read that NURBS is very well suited to these sorts of shapes. Unfortunately most game engines are not, specificly I do not think Unity is.
If Unity doesn't handle NURBS models they would need to be converted to standard polygon based models. I've heard this process can be done automaticly but often screws up leaving the artist with a mess of sides and vertices to merge and fix.
What I want to know is if using NURBS for my models would be a good choice or not. I think the format is well suited but if it has to be converted then the benifit may be outweighed. Perhaps the benifit is over-rated in the first place and I shouldn't even be thinking about it. Or perhaps I'm wrong about NURBS support and I would have no trouble using it. I need more information.
Please keep in mind that I am not yet invested in any particular software and run both Mac and Windows. With no experience in any particular system I have no particular reason to choose one over the other except for how it affects my project.
I am planing a project that involves modeling mostly spaceships. Most of my concepts are very organic curvy sort of ships. I've read that NURBS is very well suited to these sorts of shapes. Unfortunately most game engines are not, specificly I do not think Unity is.
If Unity doesn't handle NURBS models they would need to be converted to standard polygon based models. I've heard this process can be done automaticly but often screws up leaving the artist with a mess of sides and vertices to merge and fix.
What I want to know is if using NURBS for my models would be a good choice or not. I think the format is well suited but if it has to be converted then the benifit may be outweighed. Perhaps the benifit is over-rated in the first place and I shouldn't even be thinking about it. Or perhaps I'm wrong about NURBS support and I would have no trouble using it. I need more information.
Please keep in mind that I am not yet invested in any particular software and run both Mac and Windows. With no experience in any particular system I have no particular reason to choose one over the other except for how it affects my project.