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Bitmap font color in D3D11

Started by johncmurphy Jul 24, 2012 at 6:46 PM 0 replies 1.6k views
Original Post
johncmurphy
johncmurphy
How do I take a white bitmap font texture and modulate it with another color at render time?
I was able to do this in D3D9, but I am unfamiliar with DirectX 11.
Can someone point me in the right direction?
MJP
MJP
Multiply the texture color by some other color in your pixel shader.

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