Original Post
Hello everyone,
I'm currently working on my own game engine which is using direct3d for rendering, however I have no idea how to write shaders and make post-process effects.
People recommend OpenGL Shading language cookbook, but I have no idea will I be able to write shaders for direct3d with this information.
I also saw that there are DirectX ShaderX book series. Are they different editions of the same information or I have to read from shaderx1 to the last so I can keep up?
I'm currently working on my own game engine which is using direct3d for rendering, however I have no idea how to write shaders and make post-process effects.
People recommend OpenGL Shading language cookbook, but I have no idea will I be able to write shaders for direct3d with this information.
I also saw that there are DirectX ShaderX book series. Are they different editions of the same information or I have to read from shaderx1 to the last so I can keep up?