Original Post
I have some advanced models one in particular has a 14mb png texture which opengl does not like but being the only thing showing can handle the model just fine and I think can handle it with textures just not 1 big one.
I am far from a 3d modeler so have no clue about the best way to do this but I would assume there is a way to break the giant texture into smaller gpu friendly textures how can I do this? I use blender for tinkering although im up for anything.
Also is there a library that can do this on the fly?
I am far from a 3d modeler so have no clue about the best way to do this but I would assume there is a way to break the giant texture into smaller gpu friendly textures how can I do this? I use blender for tinkering although im up for anything.
Also is there a library that can do this on the fly?