
Summer project to make a vehicular combat game using XNA, for Windows, Windows Phone and XBox 360.

Was originally planning to have a demo out by about next week, but decided to go back and do a full rewrite to improve the codebase quality after learning more about C#.
Some development videos:
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Doing this project mostly to learn the XNA toolkit, alone, during the summer months at Staffordshire University. Also learning how to use a diffuse-only pipeline with Blender and how to pull nice dynamic lighting out of a platform without HLSL/GLSL. (Windows Phone)
Custom physics, custom lighting, custom particles, custom AI, also a custom 3D spatial audio engine as the inbuilt XNA audio has some problems.